// murenqing.c

#include <ansi.h>

inherit "/inherit/char/punisher";

void create()
{
    set_name("穆人清", ({ "mu renqing", "mu", "renqing" }));
    set("title", HIY "拳剑无双" NOR);

    set("gender", "男性");
    set("attitude", "peaceful");
    set("shen_type", 1);

    set("age", 56);

    set("str", 33);
    set("int", 36);
    set("con", 31);
    set("dex", 34);

    set("qi", 6000);
    set("max_qi", 5000);
    set("jing", 3000);
    set("max_jing", 3000);
    set("neili", 7200);
    set("max_neili", 7200);
    set("jiali", 150);

    set("combat_exp", 2400000);
    set("score", 10000000);

    set_skill("cuff", 270);
    set_skill("force", 270);
    set_skill("sword", 280);
    set_skill("dodge", 280);
    set_skill("parry", 270);
    set_skill("strike", 270);
    set_skill("zixia-shengong", 270);
    set_skill("poyu-quan", 270);
    set_skill("huashan-jian", 280);
    set_skill("hunyuan-zhang", 270);
        set_skill("feiyan-huixiang",280);
    set_skill("literate", 120);

    prepare_skill("cuff", "poyu-quan");
    prepare_skill("strike", "hunyuan-zhang");

    map_skill("cuff", "poyu-quan");
    map_skill("force", "zixia-shengong");
        map_skill("dodge", "feiyan-huixiang");
        map_skill("parry", "huashan-jian");
    map_skill("sword", "huashan-jian");
    map_skill("strike", "hunyuan-zhang");

    create_family("华山派", 18, "弟子");

    set("chat_chance_combat", 120);
    set("chat_msg_combat", ({
        (: perform_action, "strike.wuji" :),
        (: perform_action, "cuff.poshi" :),
        (: perform_action, "sword.jianzhang" :),
        (: exert_function, "recover" :),
    }));

    setup();
    carry_object("/clone/misc/cloth")->wear();
    carry_object("/clone/weapon/changjian")->wield();
}
